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Games Played

Tower of Abomination

Marvel Multiverse Role-Playing Game

Tower of Abomination

The mission began aboard a Quinjet descending toward a town seized by a ruthless villain. Before they could reach their target, a sudden missile strike sent the aircraft crashing and forced them into a fight for survival.

Infestation in the Hydroponics Bay

Torus One

Infestation in the Hydroponics Bay

A mutated plant infestation has turned Taurus‑One’s hydroponics bay into a sentient jungle—and the vines are making their own clones. You have one job - cut, burn, and claw your way through before the station becomes fertilizer.

Animal Island Village

Animal Island Village

Animal Island Village

Welcome to Animal Island Village, where fruit‑picking and friendly neighbors make every day adorable—right up until the sky darkens, the rain turns cold, the fish come up eyeless, and every smile starts to split at the edges.

Mayhem at the Truffle Festival

Dungeons & Dragons

Mayhem at the Truffle Festival

Adventurers scramble through Matango’s enchanted woods in a frantic hunt for rare truffles. But with mischievous rivals and marauding Yokario closing in, the festival teeters on the edge of delicious chaos.

Once in Waterdeep

Dungeons & Dragons

Once in Waterdeep

When violence crashes through the doors of the Yawning Portal, a handful of adventurers are thrust into Waterdeep’s simmering turf war, marked by factions who never forget a face.

Courier

Courier - Repacked

Courier

The Wasteland is vast, violent, and crawling with things that should’ve died long ago, but a Courier keeps moving anyway. Each mission forces you to choose who thrives, who falls, and what future is worth fighting for.

We Be Goblins

Pathfinder

We Be Goblins

The Licktoads goblinds head into Brinestump Marsh to steal back their fireworks from cannibal Vorka, armed with stolen weapons, terrible ideas, and far more confidence than competence.

The Forsaken Asylum

Dungeons & Dragons

The Forsaken Asylum

A forgotten cave opens into a prison where mad witches and wizards still linger, their minds long shattered and their bodies twisted into restless undeath. The wardens are gone—but the condemned have been waiting.

Out of the Mine

Out of the Mine

Out of the Mine

The mine’s gettin’ “shut down,” and you and the other kobolds have one job—remember the way out before the humans seal it for good. Dodge their traps, ignore the shiny distractions, and trust your instincts.

Genie of Our Own

Goblin Quest

Genie of Our Own

The goblins are convinced a genie will fix every problem forever, so they charge off to steal the magic lamp. Armed with wild optimism and zero stealth, they’re about to unleash wish‑powered chaos on the entire camp.

Killer Kobolds from Outer Space

Dungeons & Dragons

Killer Kobolds from Outer Space

A squad of “elite” kobold marauders rockets toward an unsuspecting settlement with tech 2,000 years too advanced for their tiny brains to handle. Their mission—invade, kidnap, and melt the locals into tasty ship‑fueling biomatter.

Giving Thanks to the Dragon

Goblin Quest

Giving Thanks to the Dragon

The goblins try to impress a dragon with a “traditional” feast made from cobblers stolen from the shoe store. Their proud offering unravels fast as the dragon eyes the screaming entrée.

Lonely Hearts of Waterdeep

Dungeons & Dragons

Lonely Hearts of Waterdeep

When a simple tavern gathering explodes into violence at the Yawning Portal it thrusts the Lonely Hearts Club into a hunt for a missing gnome tied to secrets far darker than they imagined.

Obtain the Shiny from the Grave

Goblin Quest

Obtain the Shiny from the Grave

The goblins spot a shiny treasure buried with a human grandma and immediately decide to dig her up. Armed with terrible ideas and worse tools, they bumble into a grave‑robbing caper destined to implode spectacularly.

Tales of a Space Cowboy

Lasers & Feelings

Tales of a Space Cowboy

Swearengen’s Space Cowboys are gunning for the Psionic Neurosanitizer, a mind‑warping gadget that could enslave half the galaxy. The crew has to stop them before every sentient being ends up hypnotized and hog‑tied in space.

Unnamed Adventuring Company

Dungeons & Dragons

Unnamed Adventuring Company

The Unnamed Adventuring Company takes on the quests no one else wants, diving headfirst into cursed ruins, and magical mishaps. They may not have a name, but they always leave a mark.

Chasing Todd the Bod

Lasers & Feelings

Chasing Todd the Bod

Rogue captain Todd the Bod is barreling across the galaxy to snatch Pirate Queen Krystle, flexing his way toward an interstellar war. It’s up to the ISS Raptor crew to chase him down before his bad decisions become everyone’s problem.

Mystery at the Wilderness Keep

Dungeons & Dragons

Mystery at the Wilderness Keep

A simple debt‑paying delivery turns deadly when a creeping darkness is uncovered beneath Wilderness Keep. What begins as routine punishment becomes a desperate fight against the shadows consuming the fortress.

A Dogs' Life

Strontium Dog

A Dogs' Life

A pack of mutant bounty hunters chases fugitives across a corrupt, crumbling galaxy where every warrant hides a deeper conspiracy. In a universe stacked against them, they survive by grit, instinct, and unbreakable loyalty.

Darkmoon Vale

Pathfinder

Darkmoon Vale

Darkmoon Vale hides ancient dwarven ruins and a rising corruption that threatens every soul in Falcon’s Hollow. As the darkness beneath the forest awakens, the fate of the Vale may hinge on those brave—or desperate—enough to face it.

Awaiting the Prophet

7th Sea

Awaiting the Prophet

Rumors of a rising Fourth Prophet are spreading across a world already cracking under crusades, fear, and failing empires. If the prophecies are true, his arrival won’t bring salvation—only the first tremor of the end.

Heroes of the Lost Crown

Pathfinder

Heroes of the Lost Crown

A stolen dowry threatens to plunge the troubled Earldom of Halebridge into chaos. As plague, monsters, and political rivals close in, a band of outsiders becomes the realm’s last fragile hope.

Northlands

Dungeons & Dragons

Northlands

As illusions collapse and horrors multiply, a battle‑scarred band of adventurers press toward the distant tower of the renegade wizard, determined to stop the ritual of stolen souls that threatens to unravel the Northlands itself.

Forest of Blood

Dungeons & Dragons

Forest of Blood

When strange attacks erupt at the Berlingford Spring Faire, all signs point toward the dreaded Forest of Blood. As the corruption within its depths begins to stir, a perilous hunt into the heart of the woods becomes inevitable.

The Music of the Spheres

7th Sea

The Music of the Spheres

A celestial tremor sweeps across the world, pulling adventurers into a mystery as dazzling as it is deadly. When their paths collide, they’re thrust into a chase where only steel, wit, and luck stand between them and oblivion.

Dungeon labyrinth

Daggerheart

Dungeon labyrinth

Tasked with uncovering the cause of recent monster escapes, the heroes delve into the ancient magical dungeon beneath Elmore to investigation what’s weakening the dungeon’s wards.

The Bug Job

Torus One

The Bug Job

A swarm of giant yellow techno‑roaches is eating Taurus‑One from the inside out, and only two exhausted maintenance workers stand between the station and the total meltdown of the 1‑arcane‑mile megastructure.

Rise of the Pumpkin King

Dungeons & Dragons

Rise of the Pumpkin King

Something wicked is swelling in Goldgrain’s fields as pumpkins stalk the night with glowing grins and hungry vines. The party must uncover who—or what—is commanding the killer crops before they end up fertilizer.

Ancient Grease

Goblin Quest

Ancient Grease

The goblins volunteer to clear giant rat‑demons from the wizards’ boiling‑fat vault. As they slip, scream, and deep‑fry themselves by accident, the wizards remain baffled by why the infestation keeps getting worse.

The Secrets of Skyhorn Lighthouse

Dungeons & Dragons

The Secrets of Skyhorn Lighthouse

Storms swallow ships whole, and Skyhorn Lighthouse flickers like a dying warning as something ancient rises beneath the waves. To uncover the truth, the party must brave a sea that no longer wants them to return.

Out of the Mine

Out of the Mine

Out of the Mine

The mine’s gettin’ “shut down,” and you and the other kobolds have one job—remember the way out before the humans seal it for good. Dodge their traps, ignore the shiny distractions, and trust your instincts.

Let there be Love!

Lasers & Feelings

Let there be Love!

The crew investigates a string of disappearances, only to find every missing ship mysteriously parked at a sketchy, unknown space station. Now you’ve got to figure out who’s collecting starships before you become the next exhibit.

Dust

Slayers

Dust

Dust is a sun‑blasted scar where the law hits fast, the monsters hit faster, and a bad draw can bury you in the sand. Keep your iron close, Slayer—because out here, the next card you flip might just be your last.

To Slay or Be Slain

Slayers

To Slay or Be Slain

The Barrows sits sealed behind rust‑bitten walls, a district no one escapes and too many are desperate to enter. You’re the Slayer hired to cross the threshold and uncover what’s calling people into the dark.

The Honey is Ours

Honey Heist

The Honey is Ours

It’s Honeycon and what bear wouldn’t risk it all for a taste of the ultra‑rare black orchid honey? Turns out we found three—and they’re ready for the sweetest, most ill‑advised heist the forest has ever seen.

The Big Score

Halfling Hustlers

The Big Score

A whispered tip says a huge drug deal is about to hit the docks—big money, and even bigger opportunity. For halflings with quick hands, it’s the perfect opportunity to stir up trouble and walk away richer than ever.

Grand Poobah of Hallows Eve

Goblin Quest

Grand Poobah of Hallows Eve

It’s Hallows Eve, and the goblins race to find the biggest pumpkin and the shiniest bling to be crowned the new Grand Poobah. Chaos erupts as they carve, smash, and accidentally wear their creations trying to win the crown.

Stealing Wine from the Wizards

Goblin Quest

Stealing Wine from the Wizards

The goblins decide the ultimate quest is stealing something from the wizards and charge the tower like an angry mob. Drowning in oversized robes and waving wobbly weapons, they march toward magical disaster with blissful confidence.

Serve Papers to the Orcs

Goblin Quest

Serve Papers to the Orcs

The goblins hatch a brilliant‑terrible plan: serve the orcs a cease‑and‑desist so they’ll finally stop murdering them. Step one is surviving the dreaded B.A.R.R. exam and proving their “vampire powers” well enough to become lawyers…

Taking Out the Trash

Lasers & Feelings

Taking Out the Trash

While the captain naps in a psychic‑induced coma, the ISS Raptor crew is flying solo and stuck cleaning up the galaxy’s weirdest cosmic trash. Naturally, the garbage is alive, angry, and very much not staying in the bin.

Brain Worms of Dagobah

Lasers & Feelings

Brain Worms of Dagobah

An alien invasion is steamrolling the newest Consortium colony, and the ISS Raptor crew answers the distress call. Now it’s a frantic, laser‑blazing dash to save the world before the invaders—or your own teamwork—blow everything up.

The Star Wound of Appalachia

Wierd Frontiers

The Star Wound of Appalachia

The pilgrims vanished on the trail, and the posse sent to find them never rode back. Now it’s our turn to follow their tracks into a frontier where folklore walks and something ancient is waiting in the dark.

Recovery of Amicas

Pathfinder

Recovery of Amicas

A ragtag band of misfit adventurers stumbles into a rising demon threat, turning their simple trade mission into a desperate fight for survival against a new catastrophe threatening all of Amicas.

Security and Investigations

Pathfinder

Security and Investigations

A routine case unravels into a maze of secrets, corruption, and danger lurking beneath the city’s polished surface. What begins as simple investigation quickly becomes a fight to uncover the truth before it disappears for good.

New Corinth

Flex System: Superheroes

New Corinth

In a fragile city balancing on the edge of a broken America, five superhumans with powers as volatile as the threats rising around them could save New Corinth… or ignite the spark that finally tears it apart.

The Fall and Rise

Pathfinder

The Fall and Rise

An empire that once ruled the world shattered itself by opening a portal meant to reshape it. Now, flung into a distant future, its last survivors must rise in a land scarred by old catastrophes before history repeats itself.

Freebooter

Mutants & Masterminds

Freebooter

Everyone dreams of joining the big‑name hero teams, but nobody starts at the top. Before you get to soar with the legends, you’ve got to get through training … unless, of course, you decide to take to the skies on your own terms.

Code of Bushido

Legend of the Five Rings

Code of Bushido

Helping a friend leads into a web of intrigue, danger, romance, and ultimately murder. When a blood feud erupts, they face a terrible choice between humiliation, dishonor, and death—or a path that may cost even more.

The Lost Temple of Pelor

Dungeons & Dragons

The Lost Temple of Pelor

The once‑radiant Temple of Pelor lies defiled and overrun, its sacred light smothered beneath an orcish shadow. As darkness deepens within its ruined halls, a daring quest to reclaim the sun’s sanctuary is about to begin.

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