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Dust isn’t just a district—it’s a blistered scar carved into The City, a place where the sun hits harder, the law hits faster, and the monsters don’t bother hiding their curses. Out here, the forges roar like thunder, six‑shooters settle arguments quicker than judges ever could, and Slingers keep the peace with the kind of justice that leaves bodies cooling in the sand.
In Dust, the monsters aren’t the only ones gunning for you. Better keep your boots tight, your weapon loaded, and your eyes on the horizon—because the next card you flip might be your last.

Notes
Adventures
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