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Slayers Resources
Slayers by Gilla RPGs The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of...
Crafting Poisons
Poison Condition The most commonly inflicted condition as the result of poison. A poisoned creature has disadvantage on attack rolls and...
Welton Village
Welton sits on the banks of a slow-moving river, with gentle hills rising up on each side. The houses and shops are generally made of...
House Rules for Amicas
HOUSE RULES Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
History of the World
Welcome adventurers to Amicas. A continent decimated by war and disease. A place that thrived 4 generations ago, but which now survives...
House Rules for Amicas: Spellcasting
Any character in Amicas, except monks, may attempt to cast spells. Spells listed for Cleric or Paladin may only be cast by characters of...
House Rules of Security & Investigations
HOUSE RULES: Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
A Guide to the Galaxy for Aspiring Bounty Hunters: Part IV (Other Equipment)
While technology is capable of significantly altering and improving the human form, obvious cybernetic, genetic or surgical alteration of...
A Guide to the Galaxy for Aspiring Bounty Hunters: Part III (Weapons & Armour)
From a simple homemade shiv to a complex vibro-blade, from an antique revolver to a powerful combination blaster, weapons come in all...
A Guide to the Galaxy for Aspiring Bounty Hunters: Part II (Species & Cultures)
There are countless alien species scattered across the galaxy, most of them peaceful and content to live and let live. While a few are...
A Guide to the Galaxy for Aspiring Bounty Hunters: Part I (Background)
This is a brief overview of Earth's history from 2150 up to the year of 2180 and chronicles the events that created the mutants of the...
House Rules for Darkmoon Vale
HOUSE RULES: Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
Religion in Darkmoon Vale
While not a particularly religious or spiritual bunch, the people of Darkmoon Vale nonetheless pay lip-service to numerous divine...
Races in Darkmoon Vale
Humans: Nearly every human ethnicity has some representation in the vale, usually within almost-cosmopolitan Olfden. Dwarves: The dwarven...
Falcon's Hollow
The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale. Nestled in the shadow...
New Corinth Factions
New Corinth is not the warzone that some of the major cities have become in the last decade or so. This is largely due to a peaceful...
History of New Corinth
Like most bad things, you can blame the current condition of the United States squarely on the Nazis. In WW2, as the German advance near...
Flex System
Reserve Pools – Abilities – Skills – Traits – Backgrounds – Character Creation – Super Powers – Combat RESERVE POOL Your reserve pools...
Background for the Lost Crown
You are all currently in the employ of Auguste, the eleventh Earl of Halebridge.
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