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Slayers Resources
Slayers by Gilla RPGs The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of...
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Crafting Poisons
Poison Condition The most commonly inflicted condition as the result of poison. A poisoned creature has disadvantage on attack rolls and...
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Welton Village
Welton sits on the banks of a slow-moving river, with gentle hills rising up on each side. The houses and shops are generally made of...
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House Rules for Amicas
HOUSE RULES Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
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History of the World
Welcome adventurers to Amicas. A continent decimated by war and disease. A place that thrived 4 generations ago, but which now survives...
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House Rules for Amicas: Spellcasting
Any character in Amicas, except monks, may attempt to cast spells. Spells listed for Cleric or Paladin may only be cast by characters of...
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House Rules of Security & Investigations
HOUSE RULES: Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
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A Guide to the Galaxy for Aspiring Bounty Hunters: Part IV (Other Equipment)
While technology is capable of significantly altering and improving the human form, obvious cybernetic, genetic or surgical alteration of...
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A Guide to the Galaxy for Aspiring Bounty Hunters: Part III (Weapons & Armour)
From a simple homemade shiv to a complex vibro-blade, from an antique revolver to a powerful combination blaster, weapons come in all...
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A Guide to the Galaxy for Aspiring Bounty Hunters: Part II (Species & Cultures)
There are countless alien species scattered across the galaxy, most of them peaceful and content to live and let live. While a few are...
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A Guide to the Galaxy for Aspiring Bounty Hunters: Part I (Background)
This is a brief overview of Earth's history from 2150 up to the year of 2180 and chronicles the events that created the mutants of the...
House Rules for Darkmoon Vale
HOUSE RULES: Fumble: Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The...
Religion in Darkmoon Vale
While not a particularly religious or spiritual bunch, the people of Darkmoon Vale nonetheless pay lip-service to numerous divine...
Races in Darkmoon Vale
Humans: Nearly every human ethnicity has some representation in the vale, usually within almost-cosmopolitan Olfden. Dwarves: The dwarven...
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Falcon's Hollow
The ramshackle town of Falcon’s Hollow is a wild place that rests perilously close to the infamous Darkmoon Vale. Nestled in the shadow...
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New Corinth Factions
New Corinth is not the warzone that some of the major cities have become in the last decade or so. This is largely due to a peaceful...
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History of New Corinth
Like most bad things, you can blame the current condition of the United States squarely on the Nazis. In WW2, as the German advance near...
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Flex System
Reserve Pools – Abilities – Skills – Traits – Backgrounds – Character Creation – Super Powers – Combat RESERVE POOL Your reserve pools...
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Background for the Lost Crown
You are all currently in the employ of Auguste, the eleventh Earl of Halebridge.
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