HOUSE RULES:
Fate Points: All of you have a pool of three fate points. So do some of the villains you'll encounter. You can spend these fate points for three effects. These Fate Points refresh at the beginning of each game.
Reroll one non-combat roll, after I've told you if the roll had succeeded or failed.
Add 1d6 to any roll as an untyped bonus BEFORE I've told you if it succeeded or failed.
Auto-Stabilize at one hp from death. If you would die at -15, and you get dropped to -30, spending a fate point would leave you at -14. This can only be used once per encounter, and must be used before anyone checks to see if you are dead, be they an ally or an enemy.
Skill Points: You can gain a free skill point by rolling a natural 20 on any individual (not group) skill roll that called for, or by winning an encounter of at least equal CR to your party (remember, this does not always mean killing something).
CHARACTERS:
25 point buy - All Books Allowed - Max Money - Class Restriction: No Gunslingers, Ninjas, Samurai, or Summoners
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